Magic



Magic, also known as word-weaving by the Dwaerkar and many other terms by the rest of Borost, is a general term used to describe the activity produced as a result of a spellcaster's manipulation of the Skeleton of the World.

The foundations behind the existence of Magic are disputed among the cultures of Borost, with different groups generally citing different sources as its font. However, most agree that Magic is intimately tied to Religion, and it is usually impossible to describe a group's perception of Magic without also making reference to its religious creed.

Magic was one of many unregulated things in the days of yore. Upon the ascendancy of the Dwaerkar, the unauthorized use of Magic has become illegal in Borost, with only certain individuals allowed to practice it. Furthermore, any and all use of Magic for destructive purposes has been banned under penalty of death, largely as a result of the widespread adoption of the Faith of Kel.

Nowadays, scholarly spellcasters and scholars of magic are the primary practitioners of the art. However, there is a number of outlaws and highwaymen in the country that use it for nefarious purposes, the majority of whom are Borostím.

Religious foundations
Nearly all cultural groups in Borost view magic in terms of religion, with which Magic is often intimately associated.

Chtzul
The Chtzul simply know Magic as the entrance of components of the Skeleton of the World into the material plane.

The Orcs of the Chiefdom are the origin of the most neutral phrase: they know it as the skeleton of the world, and although they associate it with their own brutish gods, their belief that their own deities are bound to the land they live in and not the world itself allow them to consider it a separate thing entirely.

Borostím
Borostím scholars and sorcerers regard magic as a natural component of the material plane, a mundane manifestation of the divinities they worship. To the Borostím, there is a deific presence in all things: from the lowliest worm in the dirt to the mighty dragons.

Dwaerkar
The Dwaerkar believe that Magic is one of the Arts of Kel. Dwaerkar lore holds that Kel used word-weaving in order to create the world. For this reason, the use of Magic for destructive purposes is numbered among the vilest of heresies in the Faith of Kel.

Spellcasting
Individual magical activities are usually known as spells or sorceries. The word spells generally carries a positive connotation in Borost, while sorceries generally refers to the destructive use of magic.

Mind-casting
Mind-casting, also known as free-handing, refers to the practice of spellcasting without the use of scrolls. Because of the intense concentration required to execute a spell, mind-casting is an extremely dangerous activity, prone to many dangerous side-effects and unintended consequences.

Because of its nature, mind-casting is a dangerous activity, and remains highly illegal in the majority of Borost.

Scrolls
The compilation of certain incantations into scrolls offers a far safer alternative to prospective spellcasters.

Scroll-writing is considered one of the key arts of Magic. A scroll offers an incantation, generally written in the Holy Language of the scroll-writer, which the spellcaster may utilize as an aid in spellcasting. The use of scrolls and their incantations allows mages to consistently cast oddly specific spells.

The words on a scroll generally appear as a simple poem to one who does not understand it. In truth, these words hold deep personal meaning to the original scroll-writer. Speaking the words themselves without the original understanding results in nothing -- it is necessary to understand the writing on the scroll in the mindset of the original author, a task that is generally impossible.

The use of scrolls in spellcasting remains beholden to a spellcaster's focus and concentration. However, the failure of a scroll-casted spell is far safer than the failure of a mind-casted spell, as scrolls are generally written with a number of fail-safes in order to mitigate the harmful impacts of that all-too-frequent scenario.

Scrolls must generally be written by the individual who desires to cast the enclosed spell, as learning the secrets of the scroll of another is a task that may require several decades.

Below is a sample scroll, translated into the reader's language:

This particular specimen was used to alter the original spellcaster's appearance into that of a cat. Another sample can be found below:

This particular scroll was used by the original spellcaster to see through opaque objects in a small radius from his location.

A List of scrolls is available in the General Collection.

Reagents
Evidence indicates that, in order to cast magic, it is necessary to procure certain reagents in accordance with the spell in question.

Scholars agree that certain sorts of spells are best equippede

Finding a proper reagent is a matter of finding a reagent whose spiritual connections with the spell in question are most powerful. Medicinal plants open the doors to many elementary healing spells, while charcoal, for example, allows for the effective casting of fire.

All known reagents are consumed, totally or partially, upon the casting of the concordant spell. This requires mages to carry a stockpile of reagents in accordance with their needs. These are usually stored in a pouch or a satchel.

Catalysts
Finally, the art of spellcasting requires a catalyst. Catalysts can be anything upon which a spellcaster can place the entirety of their concentration. This means that the majority of professional spellcasters utilize objects with which they regard as possessing large amounts of emotional value.

The necessity of a catalyst in spellcasting is a point of great contention. The Dwaerkar believe that it is necessary as a tool to link the transcendent plane with the material plane. The Borostím, who believe these planes are one and the same, wholly disagree: They believe that a catalyst is simply the nexus of a spellcaster's focus and the powers of the universe, a singularity from which the latent energy of our plane can be directed according to the will of the spellcaster.